The Covid pandemic and Russia’s invasion of Ukraine were the biggest setbacks in development of Baldur’s Gate 3, said CEO Swen Vincke.
Speaking to Edge magazine, Vincke discussed how Larian closed a studio in St Petersburg, Russia, and was “fighting with embassies” to relocate staff.
“I had already thought about what we were going to do if it actually happened,” said Vincke. “So the decision was instant: we can’t stay there. We needed to move people away because, as these things go, you can almost predict that eventually there’s going to be a mobilisation, and that meant that all my team was going to go to war.”
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