Activision has published a 25-page white paper exploring the impact of skill-based matchmaking (SBMM) on its multiplayer lobbies, determining that SBMM is better for all players.
As spotted by indie game developer and consultant Rami Ismail, the report – which can be read in full on Activision’s official website – outlines an “amazing A/B test” where Activision “secretly progressively turned off SBMM and monitored retention… and turns out everyone hated it, with more quitting, less playing, and more negative blowouts”.

PlayStation live-service Concord won’t sell you a battle pass – would it be better if it did?

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Rumours of a PlayStation exclusivity deal for Black Myth: Wukong have arisen, causing confusion around its forthcoming Xbox release.
Black Myth: Wukong released earlier this month across PC and PlayStation 5, with an Xbox version still awaiting a launch date. Back in June, developer Game Science stated it was “optimising” the Xbox Series X/S version of the game “to meet our quality standards”.
As such, Black Myth: Wukong was not released on Xbox simultaneously with PC and PlayStation. “We apologise for the delay and aim to minimise the wait for Xbox users. We will announce the release date as soon as it meets our quality standards,” Game Science said at that time.

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